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Gestartet von: KeyboardSlayer Jan 29 2026, 07:14
KeyboardSlayer
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Jan 29 2026, 07:14
What is the Fine Wristwatch used for?

In practice, the Fine Wristwatch is a pure value item. It does not unlock a quest, it is not a crafting ingredient, and it does not give passive bonuses. Its main purpose is to be sold for coins.

Some players assume that because it is labeled “Rare,” it must have some hidden use later. As of now, it doesn’t. If you’re holding onto one “just in case,” you’re tying up inventory space for no gameplay benefit.

The watch is best treated as portable money.

How much is the Fine Wristwatch worth, and is it worth carrying out?

Each Fine Wristwatch sells for 3,000 coins. For its weight, that’s very efficient. It weighs 0.2 and stacks up to three, which means a full stack gives you 9,000 coins for very little backpack cost.

Compared to bulky industrial loot or low-tier scrap, the watch is almost always worth extracting with if you already have one. The only time I personally drop it is when I’m forced to choose between mission-critical items or high-demand crafting materials and I’m already overweight.

For early- and mid-game players, this is one of the cleaner ways to build a coin buffer without doing anything fancy.

Where do Fine Wristwatches actually spawn?

The wiki lists Commercial and Residential zones, which is technically correct, but that’s not very helpful by itself.

In real matches, Fine Wristwatches most often show up in:

Apartments with intact furniture

Office desks and drawers

Shelving inside shops that still look “lived in”

They almost never appear in industrial ruins or ARC-heavy combat zones. If the environment looks like people evacuated in a hurry, that’s where watches show up. If it looks like machines tore everything apart, your odds drop hard.

Most players find their first watch in Residential areas without even realizing what they picked up.

Are Fine Wristwatches rare, or just uncommon?

They are rare in classification, but not rare in feel.

If you actively loot Residential and Commercial buildings across multiple runs, you will see them regularly. You won’t find one every match, but you also won’t go ten runs without seeing one unless your route avoids those zones entirely.

They are rarer than basic trinkets, but far more common than legendary-value items. Treat them as a steady income source, not a jackpot.

Should I sell the Fine Wristwatch immediately?

In most cases, yes.

There is no price fluctuation, no trader bonus for bulk selling, and no crafting path that requires holding onto them. Coins now are more useful than coins later, especially when you’re upgrading gear or paying for repairs.

The only reason to delay selling is if you’re planning multiple runs and want to consolidate sales to save menu time. From a value perspective, nothing changes.

Is there any reason to display or keep it in the Raider Den?

Some items display nicely in the Raider Den, and the Fine Wristwatch technically qualifies. That said, most experienced players don’t keep them for decoration unless they already have more coins than they need.

If you like the aesthetic or want your den to look like a recovered slice of the old world, that’s a personal choice. Just be honest with yourself that you’re giving up easy money for vibes.

How does the Fine Wristwatch compare to other trinkets?

This is where newer players get confused.

Not all trinkets are equal. Some are heavy and sell for very little. The Fine Wristwatch sits in a good middle ground:

Light

Decent stack size

Solid sell price

It’s not the highest-value trinket per slot, but it’s consistent. You don’t need to gamble on rare spawns or dangerous routes to get value out of it.

If your bag has room for a watch, it usually deserves that slot.

Do squads treat Fine Wristwatches differently?

Yes, and this comes down to coordination.

In organized squads, watches often go to whoever needs coins most, especially newer players who are struggling with upkeep. Because the value is fixed and predictable, it’s easy to distribute fairly.

In random squads, they tend to cause silent tension. Some players grab them instantly, others expect a callout. If you’re playing with strangers, it helps to be upfront: either call it out or accept that loot rules are loose.

Can Fine Wristwatches be used for trading or other systems?

Direct player-to-player trading isn’t really a thing right now, so watches don’t function as currency between players.

They are also unrelated to systems like how to sell arc raiders blueprints for cash, which is a completely separate mechanic tied to progression items rather than scavenged valuables. The confusion usually comes from players lumping “valuable items” together, but the systems don’t overlap.

If it’s not explicitly a blueprint or a crafting schematic, assume it sells directly for coins and nothing else.

What’s the biggest mistake players make with Fine Wristwatches?

Two mistakes come up over and over.

The first is overvaluing them. Some players play too cautiously once they pick one up, extracting early and missing out on better loot opportunities. Remember, 3,000 coins is nice, but it’s not run-ending money.

The second is undervaluing them. Players leave them behind thinking they’ll find something better later, then extract with empty space or low-value junk. Over time, that adds up to tens of thousands of coins lost.

The right mindset is balance. Take it if it fits your route and your weight, don’t build your entire run around it.

Is the Fine Wristwatch worth farming specifically?

Not really.

You will get more consistent results by farming general Residential and Commercial loot routes rather than targeting the watch itself. If you go in thinking “this is a watch run,” you’ll probably be disappointed.

If you go in thinking “this is a clean loot run,” watches will show up naturally and boost your payout.

Final thoughts from long-term play

The Fine Wristwatch is one of those items that teaches good Arc Raiders habits. It rewards careful looting, smart inventory management, and knowing when to extract versus when to push deeper.

It’s not exciting, and that’s exactly why it works. Over dozens of runs, items like this quietly fund your progress while you focus on learning maps, enemies, and routes.

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